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* '''Indexing''' of [[FTM]] matrices is in ''row, column'' order, as is usual in mathematics.  Max uses ''column, row'' like coordinates in pixel graphics.
 
* '''Indexing''' of [[FTM]] matrices is in ''row, column'' order, as is usual in mathematics.  Max uses ''column, row'' like coordinates in pixel graphics.
  
* '''Don't click''' inside of the [[FTM message box]] when trailing a patch cord with your mouse after accidentally typing a character.  (FTM will crash because we're not able to detect this because the Max API doesn't allow us to catch this event.)
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[[Category:FAQ]]

Latest revision as of 14:34, 27 April 2011

This page tries to list the most common errors die hard Maxers fall into when getting started with [FTM]. Please add your own experience...

  • Don't use Max's print to display FTM objects, Use ftm.print.
  • Don't use Max's loadbang to trigger FTM stuff (that uses FTM references). Some references may not be fully initialised yet. Use an [FTM message box] with the loadbang option enabled in its inspector.
  • Don't forget that [FTM objects] are sent around as references, i.e. when you change the data, the original object is changed. Use trigger l l l, and ftm.copy when necessary.
  • Indexing of FTM matrices is in row, column order, as is usual in mathematics. Max uses column, row like coordinates in pixel graphics.